I’m not working on GEO anymore. I might again later. For now, I got a bunch of other stuff I want to work on instead. So there. Follow my Twitter if you want to hear about that stuff, maybe, at some point. PS I love you.
Project Hex: GEO
Added Playtesting to the Level Makerinizer. It’s explodifferic! Check it out! The video also shows how all the buttons operentate. I’ll tell you, too, so you don’t have to try and guess what’s happenighting. Each button has one possible input and two possible outputs. If a button has an input […]
Playtestability and other made up words…
Some pretty cool updates to the level editor: Save/Load, Undo/Redo, fancy snap system… Check it out in the video! Next I’ll add in a playtest mode so we can start making (AND PLAYING!) simple (or not-so-simple) button/door levels! JM
Level Editor..?! I hardly know her!
Level Editor update! So far, you can draw some tiles. Then you can put down buttons. Once placed, you get to choose between 4 different types of buttons (regular, temporary, inverted, temporary+inverted). After that you choose what things the buttons activates. Currently the only choice is… more buttons! With […]
Buttons! Plus, wires to connect them to… more buttons!
I started my Friday night a bit early… but here goes: I’ve been back to work on GEO for a few weeks now. I’m building a level editor so we can all make levels. Because making levels is fun. It’s not much yet, but here’s a really low quality video […]
Level Editor + A Few New Tilemaps
I’m back at it! I’ve been working on some things. More on that later…
I’m back!
My head hurts. I need to take a break for a little while. Here are a few things that will be brought into existence after the break: Plasma Globe Dandelions, Chainsaw Thorns, Flame Loti, Helix Laser Doors and more! PS I may or may not be looking for help to […]
Project Hex: GEO – I Need a Break

February was a slow and not-particularly-productive month. I did accomplish a bit of coding and some art updates, though! Check out the new Mushroom Buttons, Lighting and LASERS! This is a good example of the direction all of the art will be taking. If you’ve forgotten (or not yet seen) […]
Project Hex: GEO – February Schmebruary (Art Update)!
Now that the demo is complete, It’s time to let yous guys know our plans for the future of Project Hex: GEO. Here’s the “TL;DR” of it in the form of a loose, monthly schedule: February: Clean up and finish code March: Start making way better and more fun art. […]
Project Hex: GEO – The Future of GEO
Play the Demo here! www.Project-Hex-GEO.com It took 2 consecutive all-nighters and 9 energy drinks, but the demo is complete! We also managed to get the website up, finally. I’ll probably add some more pretty pictures to it and such when my mind starts working again. Please check it out and […]