EDIT: None of the following things are still true. Ha! If you happened to read my last blog post, you know that I’ve recently started learning Godot with the intention of building a toolset from which a plethora of games may burst forth. Learning Godot has been going much faster […]

Mode 7 and the Billion Mucks

It’s time to drop a new log in the proverbial toilet known as the internet. Thus begins the devlog for my latest and greatest project, a story-driven RPG set in a survival/crafting world. Her name isĀ Elle. Currently, Elle basically consists of the following: Procedurally generated Islands covered in procedurally generated […]

New Project Announced: Elle