EDIT: None of the following things are still true. Ha! If you happened to read my last blog post, you know that I’ve recently started learning Godot with the intention of building a toolset from which a plethora of games may burst forth. Learning Godot has been going much faster […]

Mode 7 and the Billion Mucks

It’s time to drop a new log in the proverbial toilet known as the internet. Thus begins the devlog for my latest and greatest project, a story-driven RPG set in a survival/crafting world. Her name isĀ Elle. Currently, Elle basically consists of the following: Procedurally generated Islands covered in procedurally generated […]

New Project Announced: Elle

Added Playtesting to the Level Makerinizer. It’s explodifferic! Check it out! The video also shows how all the buttons operentate. I’ll tell you, too, so you don’t have to try and guess what’s happenighting. Each button has one possible input and two possible outputs. If a button has an input […]

Playtestability and other made up words…

I started my Friday night a bit early… but here goes: I’ve been back to work on GEO for a few weeks now. I’m building a level editor so we can all make levels. Because making levels is fun. It’s not much yet, but here’s a really low quality video […]

Level Editor + A Few New Tilemaps