Mode 7 and the Billion Mucks

EDIT: None of the following things are still true. Ha!

If you happened to read my last blog post, you know that I’ve recently started learning Godot with the intention of building a toolset from which a plethora of games may burst forth. Learning Godot has been going much faster than I expected. I’ve created a pretty powerful little Mode 7 tool which I can use to make 2D images into “3D” worlds.

Despite Mode 7’s being notoriously difficult to work with, this tool makes it quite easy to set up a fake 3D camera and I’ve even saved a few presets (using the mario kart map for reference). It works nicely with any overhead-view map or Godot’s Tilemap feature which is pretty great. This is essentially the backbone of what I’ve decided to call the “Billion Mucks” game engine.

tl;dr we making 3rd-person RPGs and Racecar games!


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