About

*This site is slowly falling apart. Go to www.StonewoodGames.com instead.
Online portfolio for Jacob Mahan, Creator of Things.
Elle [Current Project]
My latest project is Elle, a survival-adventure starring a fox with amnesia and a mechanical arm.
For more information, check out www.StonewoodGames.com!
Devlog: Stonewood Games
A year of stuff (2018 Recap) + Why Visual Scripting?
At this point, a 2-month recap would read something like, "I failed. a lot." It felt sorta like when you've been driving down a road for hours and you suddenly realize you've been going the wrong direction the entire time. I'm all about seeing failures as lessons, but the only thing you even learn from a failure like that is "Don't do that."...
A small scrap of a recap with just one mishap (Aug/Sept)
I don't really feel like writing a 2-month recap but I'm doing it anyway, so I hope you're happy. Here's what I did:...
Project Management, and other stuff solo devs forget to do (+May/June/July Recap)
I skipped the last 2-month recap (because I wanted to), so now it’s a 3-month recap, and there’s plenty of recapitulating to do, so in the ever so eloquent words of chief engineer John Raymond Arnold: “Hold on to your butts!”...
Elle: Spawner, Time & Weather, AI Behaviour Trees (March/April Recap)
You may or (more likely) may not have noticed that I haven’t written any blogs since the last 2-month recap. Being as I’m doing all this on my lonesome, I’ve decided to cut back to just these 2-month recaps, for now at least...
Three Words: Genetically. Enhanced. Ostrich.
Float, Spit, and Burn your way out of this mind-bending test facility.
(at some point, PH:GEO stopped working in Chrome, but still works in other browsers.)
Demo Released: Jan. 2015
[Devlog] (discontinued)
Ludum Dare Games
The following games were each made in 48 hours for the online game jam, Ludum Dare.
To be fair, the original snake was on a plane, too.
Snake on a Plane was made in 48 hours for the online game jam, Ludum Dare (LD#38), in April 2017.
[Download] (Windows only)
A puzzley, mazey, find-all-the-things thing.
Room was made in 48 hours for the online game jam, Ludum Dare (LD#37), in Dec. 2016.
Tiny point-and-click adventure!
Snowbert was made in 48 hours for the online game jam, Ludum Dare (LD#31), in Dec. 2014.
This game is hard. Ridiculously hard. [walkthrough]
Filter Prism was made in 48 hours for the online game jam, Ludum Dare (LD#30), in Aug. 2014.
Music