About

Online portfolio for Jacob Mahan, Creator of Things.

 

 

Games

Elle [Current Project]

My latest project is Elle, a survival-adventure starring a fox with amnesia and a mechanical arm. It is being developed with a small team called Stonewood Games.

For more information, please check out www.StonewoodGames.com!

Devlog: StonewoodGames

Elle: Spawner, Time & Weather, AI Behaviour Trees (March/April Recap)
You may or (more likely) may not have noticed that I haven’t written any blogs since the last 2-month recap. Being as I’m doing all this on my lonesome, I’ve decided to cut back to just these 2-month recaps, for now at least....

Jan-Feb Recap
February’s over, so it’s time for a 2-month recap…

You’re doing it wrong (common indie dev mistakes to avoid)
In no significant order (that I’m conscious of) here are some common mistakes indie devs make (most of which, I am guilty of making)...

Solo Dev’s Quest for the Shortest Route (1 Month of Blender)
I’ve mentioned in several of my previous posts that the absolute best way to get people interested in your game before they can actually play it is with art/visuals. I finally decided to put my money where my mouth is...

Proper Techniques for Failing: How NOT to form a dev team
Besides just keeping a log of what I’m up to, I like to try to make these things useful in some way (You know, so you’ll read them). I’m learning a lot of interesting things as I go, and one thing I have done an excellent job of failing at, is building a team...

Project Hex: GEO [Demo]

Three Words: Genetically. Enhanced. Ostrich.
Float, Spit, and Burn your way out of this mind-bending test facility.
(at some point, PH:GEO stopped working in Chrome, but still works in other browsers.)

Demo Released: Jan. 2015

[Devlog] (discontinued)

Karl Eats Corn

It's kinda like that one game... only different.

Released: June 2015

 Ludum Dare Games

The following games were each made in 48 hours for the online game jam, Ludum Dare.

Snake on a Plane

To be fair, the original snake was on a plane, too. 

Snake on a Plane was made in 48 hours for the online game jam, Ludum Dare (LD#38), in April 2017.

[Download] (Windows only)

ROOM

A puzzley, mazey, find-all-the-things thing.

Room was made in 48 hours for the online game jam, Ludum Dare (LD#37), in Dec. 2016.

Snowbert

Tiny point-and-click adventure!

Snowbert was made in 48 hours for the online game jam, Ludum Dare (LD#31), in Dec. 2014.

Filter Prism

This game is hard. Ridiculously hard. [walkthrough]

Filter Prism was made in 48 hours for the online game jam, Ludum Dare (LD#30), in Aug. 2014.

 

Animation

 


 
 

 

Graphics

Flyers & Album Art

Self-Portraits

Music

 

 

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