Online portfolio for Jacob Mahan, Creator of Things.
Devlog: Stonewood Games
I’ve mentioned in several of my previous posts that the absolute best way to get people interested in your game before they can actually play it is with art/visuals. I finally decided to put my money where my mouth is and I spent the last month learning Blender, so now I’ve got all kindsa stuff […]
Besides just keeping a log of what I’m up to, I like to try to make these things useful in some way (You know, so you’ll read them). I’m learning a lot of interesting things as I go, and one thing I have done an excellent job of failing at, is building a team. So […]
Stonewood Games, in its current form, is disbanding. It’s not quite as dramatic as it sounds. This team of really brilliant creators that I was lucky enough to get together just hasn’t really accomplished much, so I’ve decided to hit the reset button. Despite the lack of output, however, it’s been great. I was able […]
Writing an honest, consistent devlog is an extremely important part of indie game development that no developer should forego and I’ll tell you why. Your devlog is a record that allows you to look back and see how far you’ve come, or to look back (and laugh) at your mistakes so you can avoid repeating […]
Almost everything in Elle, including player experience and damage types, is separated into six different elements: Stone, Wind, Cold, Fire, Thunder and Mind. With the appropriate elemental experience, Elle can craft multi-piece arrows with various elemental damage effects. This meant I needed to find a fun way for the player to access all of these effects that […]