Devlog: Stonewood Games
A year of stuff (2018 Recap) + Why Visual Scripting?
At this point, a 2-month recap would read something like, "I failed. a lot." It felt sorta like when you've been driving down a road for hours and you suddenly realize you've been going the wrong direction the entire time. I'm all about seeing failures as lessons, but the only thing you even learn from a failure like that is "Don't do that."...
A small scrap of a recap with just one mishap (Aug/Sept)
I don't really feel like writing a 2-month recap but I'm doing it anyway, so I hope you're happy. Here's what I did:...
Project Management, and other stuff solo devs forget to do (+May/June/July Recap)
I skipped the last 2-month recap (because I wanted to), so now it’s a 3-month recap, and there’s plenty of recapitulating to do, so in the ever so eloquent words of chief engineer John Raymond Arnold: “Hold on to your butts!”...
Elle: Spawner, Time & Weather, AI Behaviour Trees (March/April Recap)
You may or (more likely) may not have noticed that I haven’t written any blogs since the last 2-month recap. Being as I’m doing all this on my lonesome, I’ve decided to cut back to just these 2-month recaps, for now at least...
Three Words: Genetically. Enhanced. Ostrich.
Float, Spit, and Burn your way out of this mind-bending test facility.
(at some point, PH:GEO stopped working in Chrome, but still works in other browsers.)
Demo Released: Jan. 2015