Online portfolio for Jacob Mahan, Creator of Things.
Devlog: Stonewood Games
Project Management, and other stuff solo devs forget to do (+May/June/July Recap)
I skipped the last 2-month recap (because I wanted to), so now it’s a 3-month recap, and there’s plenty of recapitulating to do, so in the ever so eloquent words of chief engineer John Raymond Arnold: “Hold on to your butts!”...
Elle: Spawner, Time & Weather, AI Behaviour Trees (March/April Recap)
You may or (more likely) may not have noticed that I haven’t written any blogs since the last 2-month recap. Being as I’m doing all this on my lonesome, I’ve decided to cut back to just these 2-month recaps, for now at least....
February’s over, so it’s time for a 2-month recap…
You’re doing it wrong (common indie dev mistakes to avoid)
In no significant order (that I’m conscious of) here are some common mistakes indie devs make (most of which, I am guilty of making)...
Solo Dev’s Quest for the Shortest Route (1 Month of Blender)
I’ve mentioned in several of my previous posts that the absolute best way to get people interested in your game before they can actually play it is with art/visuals. I finally decided to put my money where my mouth is...
Three Words: Genetically. Enhanced. Ostrich.
Float, Spit, and Burn your way out of this mind-bending test facility.
(at some point, PH:GEO stopped working in Chrome, but still works in other browsers.)
Demo Released: Jan. 2015